Concept Statements

1.) character is faced with multiple options and must only pick one.

2.) character is unable to open a bottle/jar.

3.) character(pencil) refuses to erase what it has drawn.

4.) character is trapped in a device/room and must think quickly to survive

5.) character is unable to turn off a radio and resorts to drastic measures.

6.) character is unable to sleep because of noises outside.

7.) character cannot reach the top drawer of his dresser.

8.) character hears someone in the house while he is sleeping.

9.) character is faced with a difficult decision and chooses something unexpected.

10.) character falls through floor into basement and must find his way out.

11.) character is walking home in the dark and becomes paranoid because of sounds behind him.

12.) character is unable to complete a simple task and uses ridiculous solutions to resolve his problem

4 thoughts on “Concept Statements

  1.   John Jones on August 27th, 2008          

    When working the ideas of characters make sure that you are talking about a character of your own creation or something that relates otherwise your ideas are not going to go far. Also work on the length of your ideas and make sure that when creating ideas that you explain what is going because we can not read your mind and understand you are going to have to make the people see what you are talking about. Also what are the objects, obstacles, and reasons behind any of these ideas that you have posted here. Make sure you reread these ideas and rewrite them as well.

  2.   andjack on August 27th, 2008          

    All your concepts present us with the main character, the conflict they under go, and a resolution they must come to, however, what about a moral or a deeper meaning to some of them? number 3 is a good one, and the meaning could be “don’t give up on your values” or something of that nature.

  3.   rhill on August 29th, 2008          

    I think that being trapped in a room has the potential to become very funny. Also, 11 I think would lend itself well to having a nice, cinematic feel. For 12, I think it would be good if you were to play up a lazyness angle as opposed to something like being uncoordinated.

  4.   chaseg on August 29th, 2008          

    After looking through your ideas, I think 2, 3 and 4 are your strongest possible peices. 2 is good because it is a relateable experience that the audience could connect to. 3 also is strong, especialy if art students are your intended audience. I picked 4 because it brought to mind a short film I once saw in high school about two friends getting trapped in an elevator, a classic situation that always creates a creative, funny, and sometimes very dark solution.

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