On the week of 11/12 – 11/15 I realized I would need to remodel some of my character in order to achieve higher quality texture maps. While this did add time to my project, it payed off by producing clean texture maps that allowed me to better organize my workflow. At this point I have decided for sure that I will focus on one character and go for quality over quantity with my project. I wish to ensure that every asset I develop for this project meets a high standard of texture realism.
I have decided on the objects that will begin to define my character and their culture. The few that I will begin to model include a wallet with family photographs, a communication device (like a cell phone or pager), and a wrist watch. I feel that these objects will give the viewer an idea of what kinds of items the citizens of this society found important enough to carry around their person. These objects will also inform the audience about the kind of technology this culture was capable of producing. Finally, the family photographs will make the viewer aware of some of the specifics behind the character’s day to day life.