Over Thanksgiving break I produced the beginnings of the models that would become the first 3 objects of interest on the character’s person. I am currently not happy with their designs as they seem lack personality. I used reference images of wallets, cell phones, and wrist watches to sculpt my models, but I believe the references I chose were not very inspired. To remedy this problem I plan on using new reference images that will aid in giving the culture and character depicted to be more visually interesting to view. I also want to use stylized objects to add to the fantasy element of the piece and spark the curiosity of the viewer. The stylization I wish to employ includes visuals from steam-punk fiction and Industrial Revolution-era technology. I feel that these visuals will blend nicely with the design that is already in place for the character. I am excited to begin work on spicing up these assets to make them more interesting.
I also got a little done with the interactivity of my project over break. I can now smoothly transition between two different sample camera points, which is the first step to making the interactivity of my project work.