When presenting my work to the class I received some feedback that I will take into account while constructing my project. Some of my peers inquired about what kind of sound I would consider using for my project. One suggested using a ticking time bomb to go along with the nuclear fallout theme. I may implement this idea, although I have an idea for some soft music that might work for what I am envisioning. At this point I have established how the experience will begin and end. The End Is Near will begin by showing the nuclear explosion that will end the civilization/character being depicted. The camera will then zoom out and reveal the reflection of the character’s eye lens to their mask. The viewer will then receive full control over the project. When they are finished with their observations of the character they can end the experience by “unfreezing time” and letting the nuclear explosion destroy the character. This way the project has a beginning and end that viewers can experience.
Another point of feedback that I received included my camera angles. Specifically, where my camera angles were pointing. I was told that where they were currently pointing was not an effective composition or interesting in the least. The camera angles I chose were actually just test spots just to make sure my interactivity was functioning. That said, this dialogue affirmed that I must be careful about the camera angles I do end up choosing for the final piece.