Do I print this out or????
Description:
As explained in class, you will be working each class period (and outside of class) on a body of work for the BFA exhibition. You will have biweekly check-points in some format (see calendar online). This contract will explicitly spell out what you will be working on during and outside of class. I will check your progress against this contract, which we will adjust depending on our conversations.
For the BFA in Digital Arts Thesis project, your body of work must fit within one of the specialized Digital Arts areas at BGSU, based on our program description:
The School of Art offers a BFA degree in Digital Arts with three areas of focus:
Computer Animation & Video – Both traditional and 3D animation, with a strong emphasis on 3D animation, as well as video art, motion graphics, special effects, and compositing. Students create character animations as well as narrative, and non-narrative experimental animations and video art works. Undergraduate students start this path through classes that explore programs such as Maya, Adobe Flash, Dragon Frame, and Adobe Photoshop, and teach techniques on how to use these programs to push creativity into new heights. Higher level classes focus on learning to tackle large scale projects, and how to incorporate different aspect of technique and storytelling into one coherent piece.
Imaging – A focus on still images including both 2D digital imaging and 3D modeled and rendered images. Emphasis on digital photography, digital painting, collage, and hybrid media. Works may be realized using various printing techniques, including large format and experimental alternative printing, as well as 3D printing. Beginning classes focus on introduction to media, and programs such as Adobe Photoshop, as well as how to work with preexisting images and how to strategize future projects. Upper level classes go further in depth on challenging artists on creating more dynamic works with their own media in a creative, thoughtful manner.
Interactive Multimedia – Emphasis on creative art development using HTML, CSS, Javascript, and Processing for online and mobile devices as well as installation and interactive physical artworks. These classes take the basic information from different programs and teaches students how to transform pieces from models, to interactive displays, accessible through mobile phones, tablets, and other modern media.
Projects that fall EXCUSIVELY within another discipline or something that we do not teach within the digital arts program, such as: illustration, comics, graphic novels, anime, etc. are not acceptable media for your BFA Thesis exhibition.
However, digital projects that cross boundaries are encouraged. For example, if you want to combine your digital skills with other areas, such as glass, ceramics, printmaking, etc. that is acceptable. The craftsmanship and level of skill must be equivalent to that of the BFA in 2D or 3D studies. Work that crosses boundaries will be juried by faculty in both areas (i.e DA and 3D).
The final project should be a finished work – something that you would see displayed in a gallery or film festival. In other words, a body of work that is a step in the production pipeline is not a body of finished artwork. (i.e. a storyboard or character design sheet are steps in the process, not acceptable as a body of work.)
Your contract must contain FOUR PARAGRAPHS which specify:
- What you will work on (type/genre of digital art, i.e. animation, video, digital imaging, installation, interactive work, etc.). Is it one piece, a series, or several works?
I will be working on Imaging. The Imaging that I will most likely be using is Digital painting such as environment illustrating. It will be a series of paintings. I will also use little for Augmented Reality and 3D Printing, If I have enough time to work on it. The AR work will be from a written journal.
- What idea/concept drives your project? What theme will the project address? If this is time-based, it should include a synopsis of the piece. Otherwise, it should be a concept statement.
I have this idea for years, ever since I was in middle school. I have written so much on the idea, did many sketches on it as well, but I drifted away from the idea from other ideas then from other work. A few years ago, I found my old work and I changed things up with newer ideas and sketches, but I haven’t had the time to work on it again because of school and work. I did manage to work little on the idea with few of the art assignments and I want to create the world even more.
- Describe the formal aesthetics and unique style and HOW that supports the concept.
I’m not sure what you mean by this, but the second answer above explains a whole lot on the support on why and HOW I wanted to do the idea.
- What final format will your artwork take (medium & size)? Discuss specifically how it will be displayed in the gallery (recall that each student gets about 12’ of linear wall space or 12 square feet of floor space).
The Final Format for my artwork will be displayed like a museum case or well preserved case, the 3D prints will. The Journal will either be open to show the main ARs i wanted to pop up with a monitor for it. And I want a big screen in the middle of the gallery to show off my digital environment illustrations.
C L I C K L I N K PRODUCTION CALENDAR
LINK ADDED/EDITED ON 9/25 at 5:21 PM
C L I C K L I N K PRODUCTION CALENDAR