Daily Archives: April 18, 2017

Final Game Environments

Clyde’s bunker: Clyde keeps his house in disrepair, as all he cares about his food. There are a lot of dangerous items left around for the children. There are a lot of hazardous chores that the children are made to do here. The kitchen is featured prominently in this location. The stove is very strange and worries the children.

Black Market Hub: Foreman Clyde sends the children on dangerous errands in this area. There are many unscrupulous people here. It is said to smell like a diseased swamp. Everything is pushed into the shadows, and the stalls are portable, ready to evacuate at a moments notice.

Banesville: This town is in the middle of nowhere. It is isolated and it is hard to find anyone of importance should help be needed. There are small shops along the main street selling items as diverse as flight technology items to jelly beans. The weather is known to be unpredictable. The authorities are in the town connected to it by a long stretch of highway.

Town Outskirts with Clyde’s Bunker

 

concept art

Final Game Characters

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Foreman Clyde: He is put in charge of the Lockwood siblings. He is a man in his late 30s who has a government job. He is careless and likes to drink a lot. He takes pleasure at casual misfortune. He gets irrationally angry at loud chewing noises. This glutton will do anything to the children if it can get him more food and drink. Under his care they are constantly pulling dangerous stunts. He forces them into crazy schemes for him.

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Blake Lockwood: Blake is a girl who is fifteen years old. Blake is very resourceful and has an interest in engineering. Her mechanical interest allows her to get out of some tough situations. Her experience with authority is to be suspicious. Whenever she tries to tell an adult something important, they never believe her. She has to do a lot of work to get them to trust her, and when they do, it is often too late

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Chris Lockwood: Chris is a boy who is 13 years old. Chris is more gullible than his older sister. He is more willing to give authority the benefit of the doubt. This usually ends badly for him. He is very interested in researching various subjects. Once something gets his attention he develops a fixation for it. It has helped him out of tough situations. He is able to memorize many random factoids.

Foster Floundering Final Game Design Document

The character is a child and must gather evidence of the atrocities being committed against them by their legal to present to authorities. The people who are supposed to be in charge are oblivious and it is hard to convince them. This game is intended to expose how some, but not all, foster parents can be terrible and exploitative to children. It takes some inspiration from A Series of Unfortunate Events. The player will be able to explore the house they are in and try to avoid harm coming to them. It attempts to put their destinies into their own hands. It will be in a retro-futuristic style, blending science fiction elements with those of the past.

Game design Document revisions