Game Design Document

ASOUE: the game

The character is a child and must gather evidence of the atrocities being committed against them to present to authorities. The people who are supposed to be in charge are oblivious and it is hard to convince them.

The game will show the players an experience as they move trough their lives. Afterwards they can explore the room they were in to find evidence of what is happening. The will come into a conversation with an authority figure and have to preset the right evidence to clear their name. There is an inventory system that can hold items of relevance. As a secondary feature there will be some small puzzles to advance beyond the room they are currently in.

Like many other similar games, they will have a dialogue screen with the important character as a talksprite. At this point the player will be able to pull items and recordings from their inventories. If it is a conversation with an authority figure, they will be very stubborn and oblivious, as much of the characters tend to be. Besides just gathering evidence, they will have to do things to gain their favors, pandering to their interesting and acting favorable enough to them to be credible. The rest of the game will be a walkaround, where players can click on an collect items.

There will be a few different story paths programmed into the game. One will be just surviving and be similar to the original series. In another mode you can leverage evidence to be more fortunate than the original series, unlocking a new unique story. If you are too much more unfortunate in your quest to escape abusive guardianships, you will be very hindered and the children can even die. Once they are all dead it is a game over.

The game is a point and click adventure game

It will be available on Xbox One, Playstation 4, and PC

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *