Monthly Archives: February 2017

Revised Character/Main Features design

Foster Floundering

The character is a child and must gather evidence of the atrocities being committed against them by their legal to present to authorities. The people who are supposed to be in charge are oblivious and it is hard to convince them.

The game will show the players an experience as they move trough their lives. Afterwards they can explore the room they were in to find evidence of what is happening. The will come into a conversation with an authority figure and have to preset the right evidence to clear their name. There is an inventory system that can hold items of relevance, include. As a secondary feature there will be some small puzzles to advance beyond the room they are currently in.

Like many other similar games, they will have a dialogue screen with the important character as a talksprite. At this point the player will be able to pull items and recordings from their inventories. If it is a conversation with an authority figure, they will be very stubborn and oblivious, as much of the characters tend to be. Besides just gathering evidence, they will have to do things to gain their favors, pandering to their interesting and acting favorable enough to them to be credible. The rest of the game will be a walkaround, where players can click on an collect items.

There will be a few different story paths programmed into the game. One will be just surviving, but not really being happy.  In another mode you can leverage evidence to be more fortunate and get out of the abusive situation. If you are too much more unfortunate in your quest to escape abusive guardianships, you will be very hindered and the children can even die. Once they are all dead it is a game over.

The game is a point and click walk around adventure game

It will be available on Xbox One, Playstation 4, and PC

boy1 girl2gaurdian1

Game Design Document

ASOUE: the game

The character is a child and must gather evidence of the atrocities being committed against them to present to authorities. The people who are supposed to be in charge are oblivious and it is hard to convince them.

The game will show the players an experience as they move trough their lives. Afterwards they can explore the room they were in to find evidence of what is happening. The will come into a conversation with an authority figure and have to preset the right evidence to clear their name. There is an inventory system that can hold items of relevance. As a secondary feature there will be some small puzzles to advance beyond the room they are currently in.

Like many other similar games, they will have a dialogue screen with the important character as a talksprite. At this point the player will be able to pull items and recordings from their inventories. If it is a conversation with an authority figure, they will be very stubborn and oblivious, as much of the characters tend to be. Besides just gathering evidence, they will have to do things to gain their favors, pandering to their interesting and acting favorable enough to them to be credible. The rest of the game will be a walkaround, where players can click on an collect items.

There will be a few different story paths programmed into the game. One will be just surviving and be similar to the original series. In another mode you can leverage evidence to be more fortunate than the original series, unlocking a new unique story. If you are too much more unfortunate in your quest to escape abusive guardianships, you will be very hindered and the children can even die. Once they are all dead it is a game over.

The game is a point and click adventure game

It will be available on Xbox One, Playstation 4, and PC

 

 

6 Game Concepts

Game concepts

  1. Vaccine spread

It is an MMO where you are randomly assigned a status of vaccinated or non-vaccinated. You are given randomized spec and must interact with other players without being affected ny any diseases. Its platform is online and you have a menu detailing your daily activities.

 

  1. Inventor

You are put into a room with a random selection of items and must create an invention to escape. The game will teach about physics and foster creativity. There will be several exits programmed into each room, with a certain action needed to unlock them so there will be many possibilities. It is a puzzle game that can be downloaded for PC.

 

  1. ASOUE: the game

The character is a child and must gather evidence of the atrocities being committed against them to present to authorities. The people who are supposed to be in charge are oblivious and it is hard to convince them. It is an adventure game available for Xbox One Playstation 4 and PC.

 

  1. Fight or Flight

The player learns real life self defense moves, my copying the avatar, somewhat like Lets Dance or other games. It teaches them skill that should be useful in real life. It is available for Xbox One Kinect, Wii U and the genre is Exergame.

 

  1. Truth

The player must navigate a city on the brink of collapse and find out what is really going on with the city leadership. There are groups with two very different claims and you must sort out the truth. The goal of the game will be to encourage critical thinking with players. It is a point and click adventure/ detective game downloadable for PC.

  1. Contamination

The player must find out what is wrong with the water supply by investigating the plant. It is a point and click adventure/ detective game downloadable for PC.

Retelling a Known Story

Title: Pinocchio A.I.

Theme of Original Story: a real boy must be moral/ couarage makes a real boy

Theme of New Story: to be human is to make mistakes

Premise or Log-line of Original Story: A marionette is brought to life and must prove himself to be a real boy.

Premise or Log-line of New Story: A robot is created and must discover how to prove its sentience.

 

New Story:

An inventor Gepetto is working on his newest creation. He is creating a robot to pass the Turing test. In the process, the robot is created to have superior intelligence and personality, but because of the advanced personality granted to him, he has a character defect that makes him want to be untruthful, but at the same time his lying causes him to short circuit, pop his nose plate out, and shut down for a few seconds.

Gepetto is down on his luck, unable to use the investment he made in Pinocchio to make any money. One night he drunkenly gambles away Pinocchio to the unscrupulous Mr. Fox, and he is taken away. The next morning, Gepetto wakes up hung-over and full of regret. He must find Pinocchio.

Pinocchio is under the care of Mr. Fox and is forced to work for him. Pinocchio wonders how it could be legal to treat him so cruelly. He slowly befriends Mr. Fox’s lawyer Jiminy. Jiminy informs him that only humans can have rights.

One day Gepetto sees Pinocchio outside working. He rejoices at the sight of his creation. However, Mr. Fox shows up and informs him that he is his property. That is when Gepetto informs him that he will see Mr. Fox in court.

In court the judge tells Pinnocchio he must pass an advanced form of the Turing test. He is pitted against a real boy and must convince the jurors he is human. When Pinnocchio is asked questions about himself, he feels guilt and lies. The real boy tells the truth. The jurors don’t expect a robot to lie so the unanimously identify him as the human. Pinocchio is able to be recognized as a real human and is issued a birth certificate, no longer Mr. Fox’s property. He goes home happily with Gepetto.

 

 

Revised Random Elements Story

Michael Cirino & Amanda Glass

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Geronimo is a green grape, happily living with his family in a grape vineyard. One day, he stumbles across a horrible sight. His family is being slaughtered and turned into champagne by a toothsome but lumpy and deformed grape. She asks, “Are you thirsty?” As Geronimo watches in horror as his innocent parents are crushed in a wine press, while the villainous grape stands on an operating platform to control the wine press. The grape calls on her giant human minion to gather Geronimo and his fellow grapes, ready to create the next batch.

Geronimo and the other grapes are tossed into the wine press, and the minion begins to stir and mash them with the press. Geronimo cowers in a crevice in the press between its wooden slits, safe from the carnage, but seeing it all. The other grapes are mashed to bits and turned into a liquid before his very eyes. Geronimo has to quickly escape before he’s fermented as well. He slams himself against the wine press’ cork, creating a hole for him to escape through.

He falls to the floor, some of his family’s innards spilling out with him. The mysterious grape’s minion calls in more giants, saying, “Now it’s time for the tasting part of the tour.” Geronimo is further disturbed as the giants sniff tall glasses of grape blood, before putting it in their mouths and swishing it around before spitting it back out. Geronimo cannot understand these barbaric actions.

He shouts at the other grape, asking how she could do such a horrible thing. She reveals that she is Geraldine, Geronimo’s third cousin twice removed, a deformed grape who, from her angle on the vine, could see Geronimo, though he could not see her. Due to her disfigurement, she was mocked by their family and, seeking revenge, she created the winery.

Geronimo notices a forklift with crates of champagne bottles and a running furnace, and he forms a plan to stop her.  He operates the forklift, positioning the bottles near the furnace.  As they heat up, their corks fly off with such speed and with the correct trajectory to hit the support beam of Geraldine’s operating platform.  The evil grape falls into the wine press and is mashed along with her relatives.

Geronimo leaves the winery, a changed man after the horrors he’s witnessed.  He runs away from his past and retires in California, becoming a crotchety old raisin.

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The random objects that we used were: cork

adjectives were: thirsty, innocent, and toothsome.

Our random conflicts were: loss of loved ones, character vs. environment, escape, character vs. character.