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Mondrian Madness

My current project in Second Life has been the construction of a pavilion to serve as a launching point to the Mondrian Madness game. In building this structure, I tried to use architecture that would reflect the Mondrian Madness game, as well as the artistic style of Mondrian (the artist).

While researching some  architectural concepts, I came across a pavilion in London, England (Frank Gehry’s Serpentine Pavilion) that I thought would be a good starting point for my structure.

Using the Serpentine Pavilion as inspiration, I built a basic pavilion structure to house the rule board, game buttons, and stat chart.

After constructing some supports, I put a Mondrian texture on the pillars, and added angled roof panels to the top of the structure.

The next step in the construction of this pavilion was to make a floor that reflected the ceiling. To do this I used red, black, white, blue, and yellow prims to make a floor that resembled a Mondrian painting.

I also changed the texture on the pillars to solid red, white, yellow, and blue textures, in order to more closely match the floor.

After a meeting with the BGSU SL team, I decided to reduce the area of the pavilion slightly, and to modify the roof. I repositioned the glass panels to the outside of the support pillars, and also changed their texture to a solid red, white, yellow, and blue. The positioning of these panels was made to resemble a box opening, which I created to reflect the cube in the Mondrian Madness game. I also thinned out the pillars and put a frame around each glass ceiling panel.

Another way that I tried to reflect the architecture of the Mondrian Madness game itself was to have a rotating prime above the main structure. Instead of a cube, I used a pyramid with solid colors on each face.

Finally, I added some small supports to each pillar to hold up the colored panels.

In the future, I believe the goal is to populate the empty space in the pavilion with Mondrian art and images of the Mondrian Madness game.

~ by on February 11, 2011 .

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