From the last article about video games, it asked the reader what technically is fun for the gamer when the individual thinks gaming is more work than fun. Since individuals spend hours at a time playing video games, the media reports negative affects or influences. With the content of video games always being looked at for having huge influences over teenagers because of violence, sexual content, profanity and other offenses, it is always the target to blame when kids do violent acts. But with this article, James Paul Gee states that video games are actually positive, good video games illuminates how the human mind works. Another positive main point is that good video games incorporate good learning principles and have a great deal to teach us about learning in and out of school.
Many scholars stated that the human mind was a slate waiting to be written on, mind as software and mind as a network of connections. Throughout history, technology just gets better and better and with the building of technology it can closely capture what the mind can fully take on and do. When individuals play video games, their mind is always stimulated to have goals set in their mind, to have a win state of mind to fulfill achievement. Also, when an individual is playing they goals in the virtual world and can make that similiarity to the real world where they can set goals and and put action to their goals to have a sense of power and satisfaction. Individuals that game are deeply engaged in learning and thinking while playing, that can absolutely transfer to the real world. Gamers need to play the right games to have their minds stimulated in the right, educational way that teaches them right and wrong.