Texturing Inspiration from Animations

http://www.youtube.com/watch?v=0y6zNZhB6Lg&feature=related

This is one of my all time favorite animations. I love how soft they’ve made the clouds look. The colors are so soft even on the blue cloud. I also like how rough they’ve made the pelican look. I also like how bright the colors on the baby animals are against the clouds, making them stand out. Lastly, I really appreciate how they change the texture of the sky as time passes. They go from soft pinks and yellows at dawn, to the bright daytime sky blue, to deep purple and yellow sunset colors. I absolutely love this animation!

I also adore Finding Nemo! I especially love this scene. Watching it now and observing the textures specifically I admire that they textured each individual turtles shell differently. I also love that the baby turtles almost have a flower texture on the back of their shells. I like the mixture of more realistic textures with a flare of abnormality.

http://www.youtube.com/watch?v=vkQo2lPsTiU&feature=related

(start at 5:00 to see most diversity in characters) Lastly, Monsters Inc. is a classic Pixar film. I love how each monster has its own personality and each of their textures helps to make them unique. There are slimy monsters, hairy monsters, sharp monsters, etc. I also love that the majority of the monsters have very bright colors. Pixar does an incredible job of paying very close attention to detail.

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Jaws – Cinematography

This clip is a very good example of well planned out cinematography. The framing and composition of the shots is nicely done. The rule of thirds is definitely used  throughout this scene. There is never a character directly centered in the frame.  Even in the beginning when the man backs into frame he doesn’t stop until he is past the midpoint. They also use diagonal and triangular compositions between the three characters. They allow the viewer to understand where each character is on the boat in relation to the others. One of my favorite parts from the cinematography of this clip is when the shark comes up right behind the man chucking the guts and the audience knows it is happening before he does. The shots also help the viewer to know point of view. They go from a character looking out at the water, to a shot of the shark. The pan shot of the shark swimming directly next to the boat also gives the viewer a very good sense of the size of the shark. Overall, this scene is done very well and introduces the immense, and impressive great white shark to the viewer to just enough detail.

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Film Terms

Continuity – The seamlessness of detail from one shot to another within a scene. Continuity refers particularly to the physical elements, rather than to the choices in Coverage that can result in a lack of seamlessness. Elements of continuity include any actions of the actor, the placement of props, the lighting, the costumes, and so on.

Mise en scène – the French term for the staging or visual arrangement of a dramatic production, comprising scenery, properties, costume, lighting, and human movement. The term is also used in film‐making for the staging of the action in front of the camera, i.e. for the combination of setting, lighting, acting, and costume, as distinct from camerawork and editing.

Composition – the combining of distinct parts or elements to form a whole and the manner in which such parts are combined or related.

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Character Specs

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Asset List

  • Character – Whit
    • Body, ‘tail’
    • 8 total Arms/Legs
      • 3 joints each
  • Wife Beater Shirt
  • Vest
    • 3 total Buttons (1 broken)
    • 3 total Button Slots
    • 2 Pockets
  • Bandana
  • Face
    • 8 total eyes w/ eyelids
    • 2 Eyebrows
    • Moustache
    • Mouth/gnarly teeth
    • Double chin
  • Hat
    • Band
    • 2 Fly Wings
    • Saloon room
      • Rectangular Space
        • 4 Walls
          • Wood, light showing through, bullet holes
          • Brick showing through in parts/Stucco/Plaster
    • Swinging Old Saloon Door
    • Staircase in the back corner
    • 4 Pillars
    • Ceiling Rafters
  • Fan
    • 4 Blades
    • Antique
  • Bar
    • Bar around bottom
    • 5 Stools
    • 2 Spittoons on either end
    • Beer Mugs, Shot Glasses, Bottles
    • Jars
  • Shelves/Mirror behind Bar
    • Mirror
    • Varying Bottles
    • Beer Mugs, Shot Glasses
  • 4 Tables
    • Cards
    • Poker Chips
    • Beer Mugs, Shot Glasses, Bottles
  • 12 Chairs
  • 5 Barrels
  • Piano
    • Piano Bench
    • Beer Mugs, Shot Glasses, Bottles
    • Jars
  • Buffalo Head
  • Long Horn/Steer Skull Above Mirror
  • Skulls, Antlers
  • Ropes Hanging from ceiling rafters, pillars
  • Cowboy Hat
  • Horse Shoes
  • Cowboy Boots
  • Candles (melting)
  • Bull Whip
  • Posters/Wanted Posters
  • Cobwebs in the corners
  • Wagon Wheels
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Production Plan

Whit Hits the Fan – Production Plan

Modeling : September 19th – October 16th (4 weeks)

Texturing : October 17th – November 6th (3 weeks)

Rigging : November 7th – December 13th (4 weeks)

 

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3 Bitchin’ Environments

James Carson

Saloon Reference

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StoryBoard I Outline — Whit Hits The Fan

Story Line

1

  • Close-up to White’s moustache, snoring
  • Zoom out to medium shot of him in hammock  sleeping, bottle in one hand like he “drank himself to sleep”,  show part of fan blade “seems like ground”
  • “tumbleweed” (dust bunny) blows through scene, into and out of frame

2

  • Viewer hears a click (fan turning on), slowly starts spinning
  • Zoom out quickly, viewer now knows his hammock is attached to the fan, zoom back into Whit sleeping
  • Whit opens one eye, looks around, adjusts, goes back to sleep

3

  • Fan turns slowly, eventually snaps the web hammock
  • Whit falls out of frame (viewer believes he has fallen)
  • As fan accelerates Whit comes back into frame holding onto the hammock (now more of a rope)
  • Goes by fast twice, slo-mo as he comes around again, goes back to fast

4

  • Zoom in, Whit screaming
  • Zoom out, quiet peaceful scene, fan turning
  • Zoom in, Whit screaming

5

  • Whit flies off because he can’t hold onto the rope any longer
  • Hits mirror behind the bar, slowly slides down
  • Hits/bounces off the credits as they scroll up

 

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StoryBoard I — Whit Hits the Fan

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Concept Art I — Whit Hits the Fan

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