Lighting Plan/Render Layers
- Geometry of characters and environment
- Character lighting
- Key
- Fill
- Back
- Environment lighting
- Stained Glass windows
- Main door to castle
- Torches flickering
- Shadows on the characters and the environment
- Reflections from the windows and the torches, especially the sword prop and the throne
- I may also play with smoke coming out of the Angel of Death
- Potentially make the castle had a slight foggy haze to it to emphasize the light streaming in through the stained glass
- Textures
- BumpMaps