Author Archives: ddikema

Texturing Inspiration from Animations

http://www.youtube.com/watch?v=0y6zNZhB6Lg&feature=related This is one of my all time favorite animations. I love how soft they’ve made the clouds look. The colors are so soft even on the blue cloud. I also like how rough they’ve made the pelican look. I … Continue reading

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Jaws – Cinematography

This clip is a very good example of well planned out cinematography. The framing and composition of the shots is nicely done. The rule of thirds is definitely used  throughout this scene. There is never a character directly centered in … Continue reading

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Film Terms

Continuity – The seamlessness of detail from one shot to another within a scene. Continuity refers particularly to the physical elements, rather than to the choices in Coverage that can result in a lack of seamlessness. Elements of continuity include … Continue reading

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Character Specs

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Asset List

Character – Whit Body, ‘tail’ 8 total Arms/Legs 3 joints each Wife Beater Shirt Vest 3 total Buttons (1 broken) 3 total Button Slots 2 Pockets Bandana Face 8 total eyes w/ eyelids 2 Eyebrows Moustache Mouth/gnarly teeth Double chin … Continue reading

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Production Plan

Whit Hits the Fan – Production Plan Modeling : September 19th – October 16th (4 weeks) Texturing : October 17th – November 6th (3 weeks) Rigging : November 7th – December 13th (4 weeks)  

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3 Bitchin’ Environments

James Carson Saloon Reference

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StoryBoard I Outline — Whit Hits The Fan

Story Line 1 Close-up to White’s moustache, snoring Zoom out to medium shot of him in hammock  sleeping, bottle in one hand like he “drank himself to sleep”,  show part of fan blade “seems like ground” “tumbleweed” (dust bunny) blows … Continue reading

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StoryBoard I — Whit Hits the Fan

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Concept Art I — Whit Hits the Fan

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