Look What I Learned! (Newsweek)
An FAS study released this week, titled “Harnessing the power of video games for learning,” reports that best-selling games are built in surprisingly pedagogical ways. Players improve at their own pace. Beating a level requires experimentation, failure and learning from mistakes. -Nick Summers
[From Nick. BK]
category: Gaming, Pedagogy, Popular Culture, Technology
ok, so this is what I’ve been preaching for, like, ever. Why did it take so long for people to realize that when learning is fun, it’s easy?
Good question. We briefly talked about this in Pedagogy today. One drawback of incorporating technology (or popular culture) in the classroom is that “fun” factor may be the only thing students remember from the lesson. However, as said in class, we correct for that by focusing on our objectives and presentation with those tools.
I remember discussing that concept with Jimmie Killingsworth on his blog entries “What’s Cool” and “Think About It”. Jimmie is currently researching about the rhetoric of place, especially virtual spaces and how we interact with them. A truly fascinating project.