GLS – Beyond Games and the Future of Learning (Brainy Gamer)

Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems. If passion communities could be formed to solve real-world problems like hunger and environmental degradation, Gee believes we would be much better equipped to face these issues head-on. The challenge, according to Gee, isn’t just about teaching our kids; it’s about ensuring they have a viable world to live in. –Michael Abbott

[From Elizabeth. BK]

category: Gaming, Pedagogy, Popular Culture, Rhetoric and Poetics, Technology    

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