S.T.E.L.L.A. Idea Pitch

Here is the visual presentation pitching the concept of our game, Stella.

Overview

Theme and Genre: Dark-Comedy World Builder/Simulator (Strategy Game)

Setting: Sterile “Cosmic Factory” Workstation

Core mechanics: Here is the start of the early concepts towards mechanics.

Ideal platform: Occulus Rift (Perhaps AR with Microsoft Holo Lens to immerse in a workstation setting)

Target Audience:      13+

Synopsis 
The player takes on the role of one of many planetary engineers whose goal is to create a planet with a thriving population. The greater the population, the more income it generates for the company. At the start, you are given a starting amount to spend in the creation of your planet as well as being able to spend some of the income in-game to modify the planet should the need be. However, no matter what the player tries, eventually, the planets population will consume so many resources or become so populated that it will have to be terminated before it hurts company funds. Those who manage to keep a planet alive for an exceptional length of time will be awarded with being the Employee of the Month (the in-game leader board).

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