Virtual Campus Blog


New "Browser-Based" Virtual Worlds
July 21, 2008, 10:46 am
Filed under: Uncategorized
There has recently been an outcropping of virtual world platforms that run in your browser. Some seem to hold some promise and others seem a bit lackluster. Only time will tell what survives.

Small Worlds – PC & Mac
A Flash based virtual world with minimal camera movement, API for widgets, and the possibility of opening the world to allow Flash game developers to create content.

Happy Features:

  • Easy widget interface to stream/showcase YouTube videos, Flickr pictures, and Last.fm music.
  • Avatars are a bit cartoony, although they are LESS cartoony than the current champ of browser based virtual worlds: Gaia Online (the less cartoony feature is the happy part)¹
  • Easy to use and well designed interface (however, within a browser there is only so much screen real estate – unless you have a large monitor)
  • No download required (unless you don’ t have Flash player installed for your browser, in which case you have your own issues).

Downside:

  • Limited camera movement: Constant 45 degree angle with rotations at 90, 180, 270, & 360.
  • Avatar options are limited, very similar to the Wii’s Mii creations.
  • Economy based on XP and gold gained from missions, not from user created interplay
  • Missions are not nearly as fun as the children’s vw Build-A-Bearville (seriously)
  • Using Amazon S3 and therefore susceptible to outages… I experienced this yesterday actually.


¹ Gaia Online is ranked 6th according to GigaOM among MMOs, but seemingly #1 among 3d social spaces for adults. It doesn’t look like its for adults but there are plenty there. I blogged about their YouTube and Sony Pictures features way back in January.


Lively by Google
– PC only
A recent contender by a big name. I really have no idea what they are thinking.

Happy Features:

  • Embeddable 3d room onto your website (I don’t think it works in a blog, at least not yet – I tried to post it here).
  • Facebook plugin
  • Meet people in your private or public rooms, animations allow you to body slam them silly
  • Widgets for YouTube, Flickr photos (no longer working), and soon to be more.
  • Pop-out window with full controls
  • Easily search for other people/spaces (come on… it’s Google)

Downside:

  • Horrid interface:
  • – camera jerks around, , looses the viewer in the environment, clunky to use
  • – even placing furniture is a drag for a more experienced SL user, jumping from wall to wall not exactly ending up where you want it.
  • Limited character creation options. Although there is enough diversity to recreate an episode of Drawn Together
  • Not available for Mac. What?
  • Download required (plugin). Creates a desktop icon that does NOT launch Lively
  • Free objects/economy (at this moment in Beta)
  • Facebook plugin takes you through set-up everytime (a bug, I hope)
  • Animations promote griefing (as if the interface wasn’t bad enough, sometimes all you can do is watch yourself get pummeled by other users)
  • No integration with anything Google except GTalk (which I can’t even get to work)

**Update: Even Gartner thinks Lively isn’t that exciting. Their advice: wait and watch. Read here: http://www.gartner.com/DisplayDocument?doc_cd=159757**

Just Leap In
– PC & (supposedly) Mac
The newest of the new – built by digital artists and promising better graphic quality for 3D worlds (if your computer can hack it…)

Happy Features:

  • Interface is slightly above average. Better than Lively worse than Small Worlds
  • Upload your own videos or pictures (music coming soon) to share with friends
  • Embeddable 3d room onto your website OR blog (check it out below)
  • Pop out to larger window (see downside for the same)
  • Excellent graphics! Again, only if your computer can handle them. My PC at home needs a new graphics card but I was able to boost the graphics to check out the lighting features and water in an outdoor environment. To move around without much lag I had to push the graphic quality down to the 1st setting.
  • Portals connect you to friends rooms


Downside:

  • Could not get it to run on my MacBook Pro. The people at JLI told me it was due to:

We suspect that your MacBook Pro with the 8600M GT @ 128 MB VRAM is running into a recently announced NVIDIA graphics board fault (http://blogs.zdnet.com/hardware/?p=2172 and http://www.engadget.com/2008/07/10/all-nvidia-8400m-8600m-chips-faulty/). We understand that new drivers will be released shortly by OEMs that would minimize the problem. We’re also working on some workarounds for our next Player update in a week’s time so that we can keep the issue – and full utilization of the card – from affecting our users.

  • Using Amazon S3 and therefore susceptible to outages
  • No economy. No stores, no gold, no xp. Everything is in your inventory and everything is free.
  • Popout window controls are limited to camera movement. This is bad because you have to work in an even smaller window (again with the screen real estate issues) when decorating.
  • NO AVATARS! Ok, I know it’s beta but really? It is on the list for upcoming additions. For now however, you can put one of the avatars in your 3d space so they can stand their and scratch their heads (they do!).
  • System to search for other spaces/people is quite ugly.

Final Notes:
There was a really great rant by __ the other day I picked off Twitter. He complained that all of these companies were promoting 3d vw’s that claimed to allow you to really be you… but that the simplicity of the graphics for each character were unable to really capture you. Studying what a virtual self really is through art is one thing I’ve been working on for the last year. How much farther from the self you believe yourself to be will these worlds take us? Will we find immersion in ways we find it in SL?

Also, the development of these economies will be of key interest. Some of them have no economy and some have game like ones. Where SL seems to stive is in its user created content and the economy that it creates. Will the economy for these worlds become one only for the widget, flash, plug-in developers? And how will the economy of space work out? If these worlds are giving everyone a 3d space and Linden Labs wants to continue making money on selling space how will this affect the user base? I think it’s great everyone can have/share a room on a website, but if the diversity of those spaces is limited because of the content ‘given’ vs. content created then there really won’t be much out there as far as interesting environments.

One more thing. Here’s a ss of me imaginining a day when I’m in SL with several browsers in front of me jumping between several other browser based virtual worlds:

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Web Browser in SL
July 17, 2008, 12:35 pm
Filed under: Uncategorized

Check it out on the BGSU Community Island here:

http://slurl.com/secondlife/BGSU%20Community/130/40/29

Daden Navigator – A Web Browser for Second Life

PRESS RELEASE

15th July 2008 – For Immediate Release

Daden Launches Web Browser for Second Life

The first publicly available web browser for Second Life was
launched today by virtual world consultants Daden Limited. The browser,
called the Daden Navigator, allows residents of the virtual world to
collaboratively browse the web, sharing one web screen between users
who may, in real life, live on different continents.

Purchase it here for :

http://slurl.com/secondlife/Daden%20Prime/206/204/26

Original video from Daden:

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Check us out!
June 3, 2008, 1:34 pm
Filed under: Uncategorized


The BGSU Virtual Campus in Second Life has recently added three new islands to its growing continent! The islands are named BGSU Collaborate, BGSU Community, and BGSU Interaction and the original island will be renamed BGSU Creation. Regular visitors should note that renaming the existing island will not change any SLURLS or landmarks.

Over the next couple of weeks you will notice that existing structures and environments may be relocated to new areas and new construction will begin on the 4 islands. Some SLURLS and landmarks may need to be adjusted accordingly. We will also be making improvements to the telehub area, making it easier to traverse the larger continent.

If you are a BGSU faculty member or student and would like to request specific classroom space or you have other needs, please let us know as it may help our planning process. Also, keep an eye out for our “Call for Participation” that will be posted here and on our site within the next week. As always we encourage and welcome your feedback.

That’s not all!
Our student employee, Nick Schroeder, has recently completed work on our new logo! We’re happy to show off the new design for the BGSU Virtual Campus inSL.

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Wheelies in the news again!
May 31, 2008, 8:54 am
Filed under: Uncategorized

Translated version of http://www.ichduihr.de/?p=45

Check out this google-translated news article from Germany about Linda Mandlebaum’s Wheelies club.

UPDATE: Thanks to the article’s author, Tabea Schmitt, we now have a correctly translated copy of the article (printed below with permission).

Second Chance in Second Life

DJ Namav is dancing on the dancefloor. He is wearing a tight, multi-coloured shirt with a batik pattern over his washed-out jeans. He has smooth, black hair and wears a full beard – just like his Alter Ego in “real life“, Nick Dupree. In “real life“, Nick from Mobile, Alabama has muscular dystrophy and relies on a ventilator to breathe. He cannot move his body without help – except for his thumb. His thumb allows his avatar to dance in Second Life now, per mouse click.

Every Sunday, Namav spins his sets at “Wheelies” Club – the first virtual danceclub for people with disabilities. A camel is standing right next to him on the dancefloor. The camel is Namav´s permanent companion. “It collects tips,” he tells me.

Does that work?

“Yes, pretty good.”

Some of the guests at Wheelie´s come in a wheelchair. Others don´t. “It´s a matter of self-image,” says Simon Stevens, who founded the club in 2006. His avatar, Simon Walsh, was one of the first to appear in a wheelchair in Second Life. “I didn´t feel like representing someone other than myself. I have cerebral palsy in both worlds.”

New rules of the game

An avatar in a wheelchair? Simon broke a “taboo” in a world, where many want to be as perfect as possible: slim, sportive, sexy. His avatar took a piece of reality into the net – even if Simon Walsh was “still younger and smoother than Simon Stevens. And he´s not drooling…!”

There are daily events at the Wheelies – parties, discussions, story telling. Simon estimates the community to around 500 members worldwide: “Approximately 50 people come here a week. On big events, we full the sim!”

Second Life Chat:

Second Life chat with Simon Walsh and Namav Abramovic

[20:49] Tabiia: (have) you always used a wheelchair

[20:49] Tabiia: im second life, simon?

[20:49] Simon: yes….

[20:50] Simon, except when I swim

[20:50] Simon, then I (use a life jacket)

[20:49] Simon: namav how do you think about wheel chair?

[20:49] Namav: I sometimes take only one…

[20:51] Simon: (self image) is crucial.

[20:52] Simon: I have a (self image) from the “real” living

[20:52] Simon, that I also show in second life.

[20:52] Tabiia simon, second life is a “game”?

[20:52] Simon: (nnnnnooooooooooooooo)

[20:52] Simon: SECOND LIFE IS NOT A GAME.

[20:53] Tabiia: second life, you can define for me?

[20:53] Simon: it is a “complex phone call”

[20:53] Simon: a new form of media

[20:54] Simon, a social network.

[20:54] Simon: we are all “real” here

[20:54] Simon: (except) the kamel….

“Real life” strikes back

Simon put a lot of money into his virtual venue. The plot, the club, the DJs and live performers: everything costs money in Second Life, too. The club had to move to a new venue in March 2008 and is now enthroned in a virtual sky. This sky is owned by Polgara Paine.

In “real life”, Polgara Paine is called Lind H. Mandlebaum. She is an associate professor at Bowling Green State University where she teaches Special Education. “The Wheelies brings people together who need each other. It provides a social network for people with and without disbility. I won´t allow it to disappear.”

The party goes on

It has become late at the Wheelies. Polgara Paine comes over to the dancefloor to Simon and Namav: “I can´t keep my eyes open, I´m going to bed.” Simon is tired, too. In Britain, it´s five o´clock in the morning. “Good night, ya all!” Simon and Polgara disappear. But the party keeps going: Namav is explaining to a guest why his camel is not a dromedar. Other people around them are dancing. More people just arrived.

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Quit – a new machinima by Anthony Fontana
May 21, 2008, 10:43 am
Filed under: Uncategorized

I wanted to share with all of you the newest version of my machinima titled “Quit”. In this work the avatar is given the controls to his own destiny, through the general UI controls we perhaps take for granted. The concept stems from how much we (the residents who populate virtual worlds) value our virtual lives which, in some regards, are not nearly as fragile as our own lives.

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