Archive for December, 2010

Cloud Computing


06 Dec

Cloud Computing

I found a presentation about cloud computing on slideshare called “I’m Cloud Confused” by Guppers.

It cleared up a few cloudy things for me!  I have been wondering how companies can afford to just give away their information all the time, so this presentation confirmed that the companies are getting valid data from anyone that goes to the website.  I also learned that it is primarily the bigger internet players that are gearing up for cloud computing with the complex infrastructure that is needed.  There are many advantages to using cloud computing like no maintenance,  It is always up and available for your business or personal use.  The aspect that still makes me nervous is  trusting all information to be stored in the clouds and what the result could be in the end if there would be a crisis or threat.

Journal of Virtual Worlds Research


06 Dec

Vol. 2. No.1“Pedagogy, Education and Innovation in 3-D Virtual Worlds”

April 2009

 I chose this article because I thought the title indicated it could be applicable in the classroom and it also reviewed the 21st century skills.  Points were made in the web 2.0 book about ideas in video games that make them so attractive to gamers.  If we can adapt those ideas in the classroom, it could lead to much more learning.

 The experimental question is that we need to change the perception that learning has to be serious and boring.  The editor emphasizes that 21st century skills need to be passionate and persistent which is defined as grit, there should be playfulness in learning that leads to innovation, groups should be smarter than the smartest person in the group, and real  understanding that leads to problem solving; not just teaching a test.  The methods used for this paper were observation and analysis of video games and gamers playing them.

Video games are excellent models just like models in Science. Video games teach the gamer what works and what doesn’t simply by experimenting.  In modding within games, players can theorize about what model will work.  Games are systems of interacting rules and players see them from a certain perspective and sometimes many different perspectives which creates much better learning.  Gaming also has the social feature of playing in groups, watching each other, and multi player games.  This could be looked at as a team project and pooling resources to learn and do more within the game.  The final analysis indicates that we need to switch to a new mode for schools: everyone must find a passion and learn to persist in it to mastery—and then they need to learn to teach and share their passion with others and work with people who have other passions to solve problems that can’t be solved by one passion alone!

 Video game concepts could be incorporated into most any lesson.  Finance and accounting would be the easiest areas to use simulation type games to monitor stocks, create financial reports for a business, or creating real life budget type plans.

 Using the modeling concept from video games could transfer to most any area using research and development, learning a new procedure, or simulating a new product.

 Research in understanding how video games have become so widespread and loved among all cultures, genders, and ages is valuable when it can then be applied to more critical learning and understanding in the classroom content.

lpatlin's blog

Another amazing bgsu blog


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