Archive for November, 2010

A Day in the Life of Web 2.0


29 Nov

“A day in the Life of Web 2.0”

Laurie Patlin
11-29-10

 This article illustrates how web 2.0 tools can be used by students, teachers, administrators, and the community to improve upon learning in schools.

Using the template in business education would make sense and become a very valuable learning experience.  Technology is part of the content and finding practical applications would become an integral part of the lesson.  Using the tools discussed in the article like obtaining updated information from twitter, blogs, and other sources from possibly a personal learning network could bring fresh information to business topics.  Having assignments posted to blogs can possibly raise the bar of student work when they can see each others’ projects.  Building levels into the course creates potential for motivation since it gives students more privileges when they complete certain quality and quantity of work.  Combining assignments among different teachers in different content areas could add a greater depth of learning.

Strengths of this type of scenario include creative learning for the students and use more problem solving and critical thinking skills which is what is necessary.

Weakness of this type of scenario would be the time needed to keep up with all the communication and content changes.

Web 2.0 Chapter 9 – New Schools


19 Nov

Chapter 9 – Web 2.0

Points of interest worth noting from chapter 9 include the statement that changing to “New Schools” shouldn’t change what’s important.  It means going faster, less step by step, more in parallel, and more random access.  I’m not sure about the less step by step part of that.  It also includes using tools in the classroom that students use at home.

Teachers would become better guides to learning and lead students to what works for them and, more importantly, what interests them.  Software can be used to provide that feedback and refer students to other helpful resources.

Another interesting idea was to let teachers surf through all material that they find on the web and only pay for what they actually use like phone minutes!

The last part of the chapter I thought was the most enlightening to understand why students love video games and how those elements can fit in the classroom:

1.  Responsiveness

2.  Convertible/conversable rewards – Completing the work to move to the next level, not for a letter grade

3.  Personal Investment – They go back to where they’ve earned extra points, currency, weapons, etc.

4.  Identity building – Can customize their presence

5.  Dependability – The answer is right in front of them, they just need to find it!

There’s unlimited ways to use technology, the difference begins with me!


07 Nov

Chapter 8 Web 2.0 Tools

The information in this chapter about the different methods to teach foreign languages was very good.  I remember when I took a foreign language class, just trying to memorize the word and write words did not treat me well!  Putting technology and critical thinking skills into practice would make it so much more applicable.  The chapter identified podcasting as a tool for downloading lectures and lessons.  How cool is that when you don’t have to ask for your classmates interpretation of class notes, you can listen yourself.   Even if the podcast is to focus on what to review for a project or test, it would be a great tool.    The section addressing students with special needs was good about pointing out the fact that many students may need technology just to function through a normal school day and that all assistive technology must be considered for a student on an IEP>

lpatlin's blog

Another amazing bgsu blog


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