Virtual World Article

Article Information (include a correct bibliographic entry).

Lizzy Bleumers, An Jacobs, and Kris Naessens. “How to approach a many splendored thing: Proxy Technology Assessment as a methodological praxis to study virtual experience” Volume 3, Number 1. November 2010

Why did you select this article (approx. 50-75 words)?

Honestly I selected this because I had no idea what it meant so I wanted to figure it out. I figured might as well look at something I had no idea what it was so I could learn as much as possible. It seemed like it was something about virtual life which was similar to second life which we learned about in a previous class.

Provide a one paragraph summary of the article. Do not copy the abstract.

  • Approximately 150-200 words
  • Briefly describe experimental question(s) (1 sentence)
  • Provide concise description of the methods used (2-6 sentences)
  • Discuss results/findings (2 sentences)

This article addressed the issue of people perceiving online and offline lives in a similar fashion and the two are intertwined. They researched into how new technologies impact people’s lives. It was interesting to see if people changed their actions or responses with these new technologies. Based off of this information the researchers can gain a better idea of how to contrast new technologies especially for a virtual world. They researched specifically different gaming systems such as PS3, Nintendo DS, Wii, etc. The article showed that a diverse group of gaming systems and games has a greater value to the user.  They can show people a multiple of different aspects of the virtual world.

Give an example of how you may use the ideas in this presentation in the business education classroom. Be specific with the content area, etc.

For a career development class students could get a virtual profession and practice that profession to see if it is truly something they would enjoy in the future. For personal finance, students could create a budget and pay different bills and manage their finances to see how much work goes into it.

Give an example of how the ideas in this presentation may transfer to the business/industry/health care environment.

Business or industry can use this information for better game design. Also, businesses can create simulations to see what might work better.

What is your opinion of this research (approx. 25-50 words)?

 

This article was too confusing and I felt like it didn’t actually answer any questions.  It went around the topic too much and kept going in circles. I am honestly still a little confused on the topic and I’ll have to look it up later on my own.

58 thoughts on “Virtual World Article

  1. Rose Kuceyeski Said:

    on December 9, 2010 at 11:17 pm   Reply

    Sounds like the article may have addressed how one’s avatar is matched to their “real” being. The title alone does sound daunting.

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