11/8 – Paragraph Development

For today, I’d like you to post what you feel is your least developed or weakest paragraph, and we’ll work to strengthen it as much as possible…

Paragraph Development

Make a claim about an idea  –

Topic Sentence (identifies the main idea of the paragraph – your claim)
Explanation  – why is this idea important to your argument?
Evidence (synthesized?) – quotations, examples, personal experiences, data, statistics, etc.
Relation of evidence or example to main idea
Refer back to main idea and show how it helps/reinforces/demonstrates your             argument

9 Responses to 11/8 – Paragraph Development

  1. alotz says:

    All of these previous ideas, cult TV being engaged fans, opposing the mainstream, and complex narrative world building, have issues of one revising one component of the original definition, cult TV is defined as “having both low ratings and high reviews” or provide a way to block out sports and reality shows from being cult TV. By combining the ideas of cult TV being engaged fans, opposing the mainstream, and complex narrative world building into one definition of cult TV, all aspects of what is needed for a new definition of cult TV, revision of both the low ratings and great reviews portion of the definition as well as a way to keep reality television and sports broadcast from being part of the definition are covered. The “engaged fans” part of this new definition revises the “great reviews” part of the original definition. The “opposing the mainstream” part of the new definition fixes the “low ratings” part of the original definition. Lastly, the “world building” part of the new definition provides a way to prevent the inclusion of sports and reality shows. This new definitions also has some unique features caused by combining these three definitions for cult TV. The unique aspects caused by combing these definitions that help to identify what show are cult television are that cult TV poses a complex questions, generally doesn’t transitions well to movie format, fans have power over the series, and can transition for being cult TV to mainstream or from mainstream to Cult TV.

  2. connorg says:

    I’m worried about my intro. I have not put a whole lot of time into it but it feels weak and underdeveloped.
    Video-games do not actually make your brain rot. Some may find this hard to believe but it is true. Recent research has been aimed at the positive and therapeutic uses of video gaming in children with ADHD. While video-games can be addictive for those who are diagnosed with ADHD, the positive effects on children with ADHD out way the negative effects. Video-games can be used as diagnosis tools, help to increase children’s working memory, increase concentration, and video-games are a potential therapy tool.

  3. abeer says:

    The effects video games have on ADHD are often over looked by more publicized topics, like violence, and sexism. Not to say that these are not as important, but there are other topics that need to focused on. Children and teens with ADHD struggle with simple tasks in life and in school. There should be no reason to put extra factors that might increase their symptoms. It’s been shown that people with ADHD can focus for longer periods of time on video games than on classic games, as reported by Stéphanie Bioulac. But this, in no way means it’s helping with their ADHD. Video games come with warning labels, such as M for mature, but they’re not warning what actually needs to be. It’s usually common sense what video games are appropriate for which age groups. But not many people understand the risk they’re taking when playing video games. People with ADHD may know they’re more prone to become addicts, but how many know that their beloved video games are addictive? These things need to out rightly stated on boxes and in commercials. Hiding these facts are harming video game players, some without even knowing.

  4. camking says:

    However, we may be painting with too broad of a brush. Not all online games are the same, as Brack, et al. state, “Contrary to myth, rumor, and hype, MMORPGs are neither inherently toxic nor negative; like many leisure activities, MMORPGs can be destructive or healing depending upon the overall context of the players and the social support systems within and outside the game.” There is disagreement on the effects of video games in the academic community. Other researchers have found direct links between online games and negative behaviors, such as Bai, et al.; “Our results also demonstrated a positive correlation between online gaming hours and social anxiety symptoms by SPIN score.” While it may be impossible to make generalizations about online games, certainly there are possible negative effects.

  5. rsalehi says:

    One of the counterarguments to my thesis…
    If schools are considering the use of video games in their schools, it is very difficult to ignore the reported negative side-effects of the games. Many studies have found positive correlations with video game play and anti-social behavior. A study conducted by Aaron Boyce and others found that “The results [of the study] suggested that violent videogames are significantly related to increased aggressive behavior and a decrease in empathy and prosocial behavior.” One must determine how many extraneous variables are involved in this correlation. Before this is done, it cannot be concluded that video games directly have any negative effects on children.

  6. bshaffe says:

    This was from my essay 3. I’m arguing the opposite, and I’m not sure how I want to incorporate this into essay 4.

    There have always been barefoot runners within the running community. In 1960, Ethiopian Abebe Bikila won the Olympic Marathon in bare feet (Burfoot). However, a spike in the number of runners running barefoot occurred after the book Born to Run by Christopher McDougal was published. (Pauls, Kravitz) In his book, McDougal argues that humans evolved to survive as distance runners and ran barefoot. As hunters, early humans would run together in packs to chase prey until it literally collapsed of exhaustion. He claims the human body evolved to become the best distance runner on the planet, including the shaping of the foot. Since the body evolved to naturally run barefoot, wearing shoes is unnatural, and leads to injuries that wouldn’t have occurred while running barefoot. McDougal is not the only advocate of running barefoot. Brian Krabak, MD, in sports medicine, also believes that runners should consider going barefoot, “because we’re designed to run barefoot.” (Kraback) His research has found that running barefoot is more efficient, meaning it was require less energy in a race or run. Christopher Pauls and Lens Kravitz agree that barefoot running should be considered. In their article, they claim 5 basic benefits from adding barefoot running into runners’ training routines. Increased running economy, less fatigue, increased sensory input, potential injury prevention, and increased lower leg strength. Several credible sources have suggested barefoot running as legitimate possibility.

  7. ehelm says:

    It is obvious that the video game industry and the movie industry share many similarities in their marketing techniques, regulation systems, and their methods of cross-producing. While they share these similarities, though, there is evidence to show that the video game industry is becoming more successful in utilizing these tactics and is therefore evolving into the dominant media industry. While many may argue that the industries are too alike or that one is not growing as much as the other, it is clear to the audiences targeted by these industries that they have related marketing methods, therefore causing each audience to be treated in similar ways.

  8. mayal says:

    My counter argument is the weakest paragraph. It is really hard to find reasons that do not support the assimilation of technology into speech pathology. The field as a whole is moving toward technological advances and very few speech pathologists believe the old methods work best. Refuting this counter argument is easy because the rest of my essay supports it but the paragraph is weak that states the CA.

  9. nadavis says:

    Intro:

    The presence of music effects the over-all aesthetic effect of a situation. But not only music but sound in general. But also consider the following: what effect does silence have on a situation? Ludwig Van Beethoven states: “Mistake not silence for the absence of music”. The reason all of this is significant is rather simple: The sounds affect the general feel or mentality of a situation; whether you realize it or not. Even silence, when used effectively, has that affect; which music accounts for. Essentially, the presence of music and sound, interspersed with situations of what I call “effective silence”, helps move the audience member toward a desired emotional or mental state.

    (Thoughts?)

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