For today, I’d like you to post any MLA entry you have any doubt about – anything at all…
Also, let’s take a look at the editing checklist to help polish your essays one last time before Monday!
http://blogs.bgsu.edu/1120ethanj/files/2012/01/Editing-Workshop-Checklist.pdf
Mullan, Barbara and Victoria Sublette. “Consequences of Play: A Systematic Review of the Effects of Online Gaming.” International Journal of Mental Health and Addiction 10.1 (2012): 3-23. Ebscohost. Web. 14 Oct 2013.
Boyce, Aaron, G. Thomas Schanding Jr., Andrea B Burridge, and Milena Keller-Margulis. “Effects of Videogame Play and Extracurricular Activities on Parent Perceived Socio-Emotional Functioning in Children and Adolescents.” International Journal of Psychology: 27 September 2012. 29-49. Web. 9 October 2013.
Brooker, Will. “Television Out of Time: Watching Cult Shows On Download.” Google Scholar. 2008. Web. 12 October 2013.
Hills, Matt. “Defining Cult TV: Texts, Inter-Texts and Fan Audience.” The Television Studies Reader. Ed. Robert C. Allen and Annette Hill. New York: Routlegde, 2004. 509-523. Print.
Dye, M. W. G. [b1] (analytic), C. S. [b1] (analytic) Green, and D. [b1] (analytic)
Bavelier. “The Development Of Attention Skills In Action Video Game Players
(English).” Neuropsychologia 47.8-9 (0001): 1780-1789. FRANCIS. Web. 16 Oct. 2013.
Bailey, Kira [b1] (analytic), and Robert [b2] (analytic) West. “The Effects of an Action Video Game on Visual and Affective Information Processing (English).” Brain Research 1504.(0001): 35-46. FRANCIS. Web. 18 Oct. 2013.
Wade, Julia, Jane, Mortley, and Pam Enderby. “Talk about IT: Views of people with
aphasia and their partners on receiving remotely monitored computer-based
word finding therapy.” Psychology Press Ltd. 2003. Web. 20 October 2013.
King, Lara. “Cult TV and The X-Files.” Australian Screen Education 26/27 (2001): 120.Communication & Mass Media Complete. Web. 12 Oct. 2013.
Rowan, Cris. “The Impact of Technology on the Developing Child.” Huffingtonpost.com. The Huffington Post, 2013. Web. 14 Oct. 2013.
This is not only because they are able to afford the financial expense for product placement, but also because they are reluctant to take the risk of not being perceived by audiences who can hardly notice the unfamiliar products or brands in movies when they are totally engaged in viewing the movie” (Hong, Wang, and De Los Santos).
Biever, Celeste. “The animation game.” New Scientist 25 Oct. 2003: 28-31. Academic Search Complete. Web. 11 Oct. 2013.
Leitch, Will. “The Persistent Cult of Arrested Development.” New York 46.16 (2013): 30-33. Academic Search Complete. Web. 9 Oct. 2013.