1120H_Essay_2_MSE_1_Assignment
Essay 2 Quote Farming Sheet:
https://docs.google.com/spreadsheet/ccc?key=0Av5JSaYGWcModG8zcnN5NkZsSDRnYTh1Y0ZmbTh1YVE&usp=sharing
Here is the pool of essays to use for Essay 2:
Aarseth – Aarseth_Genre_Trouble Aarseth_Genre_Trouble_selectable_text
Ebert – http://www.rogerebert.com/rogers-journal/video-games-can-never-be-art
Hayward – http://www.gamasutra.com/view/feature/130840/videogame_aesthetics_the_future.php?print=1
Bogost – Bogost_RhetoricVideoGames
Whalen – http://www.gamestudies.org/0401/whalen/
Burden and Gouglas – http://gamestudies.org/1202/articles/the_algorithmic_experience
Jenkins – Jenkins_Narrative_Architecture
Veale – http://gamestudies.org/1201/articles/veale
Click Nothing – http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html
“In Braid, the game mechanic allows the flow of time to disengage from the physical and draw closer to the psychological experience of time; another medium might represent time like clocks melting in the sun.”