Essay 2 – MSE #1

1120H_Essay_2_MSE_1_Assignment

Essay 2 Quote Farming Sheet:

https://docs.google.com/spreadsheet/ccc?key=0Av5JSaYGWcModG8zcnN5NkZsSDRnYTh1Y0ZmbTh1YVE&usp=sharing

Here is the pool of essays to use for Essay 2:

Aarseth – Aarseth_Genre_Trouble       Aarseth_Genre_Trouble_selectable_text

Ebert – http://www.rogerebert.com/rogers-journal/video-games-can-never-be-art

Hayward – http://www.gamasutra.com/view/feature/130840/videogame_aesthetics_the_future.php?print=1

Bogost – Bogost_RhetoricVideoGames

Whalen – http://www.gamestudies.org/0401/whalen/

Kocurek – Kocurek_Game Studies – The Agony and the Exidy_ A History of Video Game Violence and the Legacy of Death Race

Burden and Gouglas – http://gamestudies.org/1202/articles/the_algorithmic_experience

Jenkins – Jenkins_Narrative_Architecture

Veale – http://gamestudies.org/1201/articles/veale

Click Nothing – http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html

One Response to Essay 2 – MSE #1

  1. abeer says:

    “In Braid, the game mechanic allows the flow of time to disengage from the physical and draw closer to the psychological experience of time; another medium might represent time like clocks melting in the sun.”

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