Update: 11/28

I got some issues with the clicking function, they are all mouse presses and and because they are all mouse pressed they show up on all of the environments so the players can accidently get switched to another environment while still enjoying and playing with their previous one.

I think I one way to resolve the issue is to take out the home page and write the code in order from the environment so that once one character interactivity is completed I can write an if statement telling the program to rewrite over the previous one so that none of the past functions would effect the next environment.

I also discovered I came across some issues with the movements suffering with some lags but works fine if I put it in a new file with no other code. I think I might have some bugs but I just don’t know where it is coming from, I have a meeting with Bonnie in the morning so I am hoping she could take a look at it.

I think the biggest problem for me right now is coding and me taking a long time to grasp an understand certain parts of the language. I am not entirely concern with some of the unfinished paintings because they are all pretty minor at this point and I can easily fix and change those but with coding it is very unpredictable.  But I am remaining optimistic, I will have it completed there will just not have as much interactively as I would have hoped but I can always add in more things later. That is one of the good things about coding, once you solve one issue and made one thing work, I can base it off the previous code and add more things into it.

921 thoughts on “Update: 11/28

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