Monthly Archives: November 2018

Update: 11/28

I got some issues with the clicking function, they are all mouse presses and and because they are all mouse pressed they show up on all of the environments so the players can accidently get switched to another environment while still enjoying and playing with their previous one.

I think I one way to resolve the issue is to take out the home page and write the code in order from the environment so that once one character interactivity is completed I can write an if statement telling the program to rewrite over the previous one so that none of the past functions would effect the next environment.

I also discovered I came across some issues with the movements suffering with some lags but works fine if I put it in a new file with no other code. I think I might have some bugs but I just don’t know where it is coming from, I have a meeting with Bonnie in the morning so I am hoping she could take a look at it.

I think the biggest problem for me right now is coding and me taking a long time to grasp an understand certain parts of the language. I am not entirely concern with some of the unfinished paintings because they are all pretty minor at this point and I can easily fix and change those but with coding it is very unpredictable.  But I am remaining optimistic, I will have it completed there will just not have as much interactively as I would have hoped but I can always add in more things later. That is one of the good things about coding, once you solve one issue and made one thing work, I can base it off the previous code and add more things into it.

update: 11/27

So, for the class critique I showed everyone my Processing file and what I have thus far but after Mondays class I worked on it some more and decided that it will be easier for me to have clicking transitions instead of sliding transitions.

So I changed it so now they are clicking transitions. I also moved onto coding the interactivtly of the code. Because I spend so much time painting and drawing the scenes and characters I don’t have much time with coding so I am shortening my plan a little.

Instead of having multiple game interactions there will only be one per character and location. the rest will be roll overs and mouse presses of the environment to find interesting facts about each character. I still want the informative aspect of the project to remain because that was my original intention but I wanted to add interaction for it to be more engaging.

The ending will still be the same with all of the characters together on their to India to achieve enlightenment.

Update: 11/7

I redesigned Bajie’s environment  because his original was too far away so if I were to put him in it, he would be very tiny.

I also redesigned Wukong’s environment cause his was too confusing and there was also no room for him to stand.

I started on adding textures and colors to their environment and I am making decent progress. I am aiming to have this all done by the end of this week and ready for monday so I can start putting them all into Processing. I was also given permission by Bonnie to work on my BFA as a final for her Art and Code class so that is what I will be working on for the following week until Finals.

This is Zhu Bajie’s environment.

This is Wukong’s new environment.

I plan on adding more foliage and trees into the environment

 

Update: 11/1-11/5

I made some revisions on the characters after having a meeting with Bonnie. I’ve officially finished the characters textures and all. Now I am working on finishing the environment as well as planning out an interface and flow cart for my interactive project.

 

       Sha Wujing

     Sun Wukung

       Xuanzhang

  Zhu Bajie

I goal is to finish the environment by Wednesday and have a solid flow chart to follow so I can begin coding for the rest of November and December.