Daily Archives: October 31, 2018

BFA Update: 10/30/2018

Above is what I have made thus far and the image below has the sketch layer on top to show what else I need to add into the image.

This is the basic color palette I felt it will go well with Bajie but this could change once I added in the detail.

The image below is what Wujing’s location looks like, I am pretty happy with the color palette of this location as well, but this could change once I add in the textures.

 

BFA Update: 10/30/2018

I finished Wujing’s character I just have to go in and add the textures, his character is bigger than the other characters because he is often describe as being taller in stature. In my previous post I assigned him the colors blue and browns for his characterists but I have yet found ways to incorporate more browns into his palette. His color scheme may or may not change once I go in and add his textures.

I’ve also finished the sketches for his environment and found information on his location.

Like many of the main characters in the novel they were all punished for the crimes they have committed and Wujing’s punishment was to be isolated in a dessert like place where his swords and daggers will randomly be send from the heavens to stab him at randoms. Despite his crimes and him being damned to become a demon in the novel his is often noted to be very kind hearted and the most obedient out of the three companions to Xuanzhang.

This is the rough outline that I will follow but his location will mostly be sand and rocks and in the background there will be mountains off in the distance.

I plan on having all of the environment done and I will work on the textures of the environment in class and over the rest of this week. My goal is to have all of this done by the end of Sunday so I can begin animating everything that needs to be animated and start assembling everything by the end of November or sooner depending on how smoothly the animating part will go since I might have to go back and make revision for the joints of the characters if they cannot be animated smoothly in After Effects.