Artist Portfolio

http://www.auroreblackcat.net/

I like this website because it’s really simple, yet attractive to the eye. It’s really not that hard to navigate other than the difference between the welcome page and main pages.

http://www.losting-brain.com/main.html

I really like the dark theme of the website, and the graphics don’t overwhelm the navigation at all. The menu stays on the side of the page wherever you go to navigate.

http://demonmathiel.daportfolio.com/

This site is like the one above, but another light theme, and simple.  The menu stays, and the gallery is easy to navigate with the different thumbnails.

14 comments April 9, 2010

Video Art Quiz

2.1. Please create a new post on your blog, called Video Art Quiz. Copy and paste the following questions into the post, and respond accordingly. Use the link at the bottom to find more information on the artworks.

1)Name an Early artist mentioned in the article for CONCEPTUAL WORK performing in front of the camera. Describe a work. (2 points)

John Baldessari has a film that shows black and white photography. He then used this to make a series of roughly shot, but ‘conceptually rigorous’ black and white videos. He films himself in his familiar messy way, dressed in white, standing in front of a white brick wall. He then makes small movements that are pretty much randon, and he repeats over and over the words of the title. For almost twenty minutes he allows one gesture to lead to another. The work is called I Am Making Art, and it was created in 1971.

2)Name an artist mentioned who deals with PERSONAL NARRATIVE. Describe a work. (2 points)

Phyllis Baldino created a video in 1986 regarding the degrading of a female body in popular culture.  This was personal to her because she was obviously against it.  The danced in front of the camera while repeating gyrating motions with her hips, and the words of a pop tune’s title is repeated. The name of it is I’m Not The Girl Who Misses Much, and was made in 1986.

3)Describe the piece you were most interested in viewing after reading this article. Look the work up on the links, and expand on Rush’s comments. (2 points) The piece that I was the most interested in was Phyllis Baldino’s. There wasn’t a lot of information on it, but the concept of her idea was very interesting.  Reading about what she did was very interesting because if you look at the way women are portrayed in today’s TV, it’s much different from what people saw back then. Rush says that she constructed and deconstructed things, and today it’s as if all video art, even things like music videos seem to avoid that element.

4) What do you better understand now about Video Art? (2 points) I understand that video art has many different forms and different subjects.  It’s just not one medium and topic that you focus on, just like any other kind of art out there today. Video Art can be just as complex as a painting on canvas or a drawing on paper.

5) Based on Rush and this article, what makes Video Art vs. an “artful video”? (2 points) Video art is a way to personally communicate an idea. An artful video has deeper meaning to it, and abstract ideas that make the viewers think, and he claims it’s an overkill when reacting to videos.Video Art may just relate to the visual aspects of it, while an artful video has deeper meaning.

21 comments March 22, 2010

Project #3 Proposal

This idea isn’t solid, but it’s something that I’ve been thinking about. Because I’ve been diabetic, and it’s been affecting me a lot lately, I was thinking I could possibly do a silent documentary on what I go through, or what I have to take. I wouldn’t really be in the video per-say, but I would show my different medicines and possibly throw in some definitions on the screen after seeing some images. I want the audience to see that having diabetes is really hard, especially when one struggles to keep it under control and stay healthy. I also thought I could show things that I shouldn’t eat, and maybe flash that certain scene in a red tone and the appropriate things in their normal view. I don’t plan to keep it long, possibly somewhere between 3 and four minutes. As for the details and sequencing, I’m a bit sketchy on that as well because I am new to the video making process, and it’s a tad bit difficult for me.

1 comment March 22, 2010

Project Two Research

Alberto Giacometti
A lot of Giacometti’s artwork focused on the aftermath of WWII. His figures show the decomposed and worn out figures of people. Giacometti experimented with cubism and surrealism and came to be regarded as one of the leading surrealist sculptors. He used his family to model for him often. What I like about his work is the delicacy he uses when creating such thin objects with the bronze material. It inspires me to take more care with my work, even if it doesn’t have to look absolutely fantastic.
Walking Man One, 1960
Man Pointing

Brancusi
Brancusci was a Romanian modernist sculptor. His artwork didn’t seem to have a deep personal meaning behind it with himself, but with other people. For example he made a lot of phallic shaped objects due to the the descendant of Napolean Bonaparte obsession to achieve a vaginal orgasam. This amuses me because he didn’t really create his artwork based off of past events in his life, and it relates to me a lot because I don’t have a lot of serious things that have happened in my life so far. The things that have happened to me, such as being diagnosed with diabetes, seem to be important, but I just find it hard to think of it as some big situation. All of my art seems to happen by chance, with not much meaning to it, just me enjoying it. He did the same thing when creating his Bird in space flights. I just like how he deviated away from the norm.

Bird In Space

The Kiss

Eva Hesse
I chose Eva Hesse’s work because of the deep meaning behind her artwork. She was a part of the minimalist movement. My favorite piece by her is the Hang Up. It causes the viewers to stand at the piece of arts perspective, and look out into the imagination, to be the art and look at the viewer. Her artwork also has a story behind it, due to her growing up during the time of the Holocaust. A lot of it shows her pain and struggle trying to escape those terrible times. I admire how she also uses the different materials that people would call worthless to create her pieces of art. The materials she used though did decay often.
Hang Up
Contingent

Henry Moore
A lot of Moore’s art was influenced by the end results of World War II. It isn’t so much about the destruction as it is the continuity and endurance. His reclining figures are all mostly abstract. He uses the forms to break some figures, and then put them back together. I like his work because of the message behind them. To me the figures look like they’ve been broken, but still have the ability to sit there and stay together, relaxed.
Nuclear Energy
Draped Reclining Woman

Robert Smithson
Robert Smithson was born in Passaic, New Jersey. His mediums and focus on art changed often. He first started out emerging from the minimalist movement. He then started to study and use glass sheets and neon lighting, exploring visual refraction and mirroring. He was also interested in crystalline figures that were formed. I wasn’t able to find much of his other work, but here is his famous Spiral Jetty. I like this piece of art work because of the time and craft put into it. With his careful calculations, he created a piece of art, using the earth alone to make a beautiful work of art that will last forever. I also admire the fact that he didn’t stick to one medium of art throughout his lifetime, and was versatile.
Spiral Jetty
Aerial View

10 comments February 19, 2010

Project One Research

Before World War II, computers weren’t really used for art making purposes, they were made for calculating purposes, and mainly manufacturing in industrial companies.  They were also used for creating the weapons and machinery. After the dropping of the atomic bomb, people used them for more for humanitarian purposes, and then they pondered thoughts about how computers could relate to the human thought. Eventually they started to create more computers and software that could have people interact more, such as the internet and video games.

From my reading, Ivan Sutherland also piqued my interest because he was one of the first to explore virtual graphics, such as the helmet people wear to see a graphic world.  This impresses me from the historical standpoint because I would have never imagined that back in the 1960’s people would have such enhanced devices. It makes me think today that we now, in 2010 probably have much more advanced devices than that, and he was a big part of making that happen. I like how we take what another person has, and enhances it to a higher degree.

His research has clearly opened the eys to other artists, such as Kazuhiko Haciya.  He created the inter discommunication machine.  His most recent artwork though was based off of a flying machine from Hayao Miyazaki anime Nausicaä of the Valley of the Wind. It was created in 2006, and two prototypes have been made. It just shows how 2D visual graphics can be transformed into 3D work as well. He of course had a team of people working with him to help.

Some of his recent work:
http://www.tokyoartbeat.com/tablog/images/HachiyaOpenSky3.jpg
http://www.tokyomango.com/.a/6a00d8341c5d3253ef011168a497a4970c-320wi

8 comments January 22, 2010

First Day of ARTC 2010

Test poooost. :]

23 comments January 15, 2010



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