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The story begins with the camera aimed towards the quote unquote “villain”. He spots a small critter, and begins to chase it. From the way the “villain” appears, it is assumed to be a menacing chase (though this has not been proven). After a bit of chase, the quote unquote “good guy” suddenly appears, the camera having him centered as lights make him look amazingly spectacular and godly. The critter runs behind the “hero”, and the “villain” catches up to notice, from boot to head camera pan, that his path has been blocked. He complains, in essence pantomiming “How dare you block my path”. The “good” guy sizes up his foe, and puffs out his chest to show superiority. The “villain” continues to complain, but is eventually shoved off screen. The critter, thankful for being saved, faces his savior, wagging it’s tail or whatever this critter’s equivalent would be. The “hero” stares at the critter blankly for a few seconds… and then punts the critter with the same blank expression. The camera zooms in on the villains face or body, showing some form of shock that he’d do such a thing. The “evil” creature begins to grow in anger, as the camera switches back and forth between the raging “villain” and the oblivious “hero” who is by this point laughing at his superior strength he’s exhibited to the innocent critter. By the time the “villain” reaches the “hero”, he ends up thwarting him in a way that is unique to the character design picked. The “villain” sees in the distance the harmed critter, and approaches it, picking it up delicately as it remains motionless. The “villain” essentially ressusitates the critter, and it becomes a pet of the “villain”, albeit somewhat more resembling the “villain’s” appearance afterwards (if the skeleton in robes, the critter will be undead, if the demon, its soul may become some form of fiery mote, if the shadow creature, it may take it’s shadow and animate it, etc etc). The film then ends with the two walking off as the critter now shows the same excitement it’d originally shown for the “hero” to the “villain”.

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Grim: From Grim Adventures of Billy and Mandy, the simplicity of his form in the show I always had a small weakness for. While he is supposed to represent the emissary of death, the way he is sketched is so simplistic that he’s seen as somewhat humbled, not really too intimidating at all. The cartoony elements of it allow for a completely different interpretation beyond that of the accepted norm.

Scarecrow: He’s had many interpretations of himself drawn by multiple artists, but this one’s the costume of him that appeals to me the most.¬† The noose around the neck gives a somewhat deceased feel, despite still being alive, as does the face mask, hiding all forms of visible life, allowing for a much creepier image to be spawned. The somewhat dark feel of this version has my interests peaked.

Nightcrawler: Demonic in appearance, but carries the persona of a trickster with morals, an example of the shapeshifter archetype. His appearance reflects that of something demonic, sinister, and generally evil in nature, while his actual self is quite far from that. He even has less digits on his hands and feet, and his method of movement is quite agile.

Goro: He’s big, he has four arms, and he can use them all independently from eachother.¬† He’s like a mutant male Shiva!

Courage the Cowardly Dog: He, while appearing to be a normal cartoon dog, has a ton of strange things about him. For one, his motions and the like are overly spaztic, and from the somewhat unique art style (and storytelling), he’s able to stretch, skew, and warp his face into many different shapes to allow a retelling of stories without words, but rather a sequence of urgent barks. Even small cosmetic things like a hole he has in one of his teeth (only seen in a wide toothed grin) and the way he walks on his bottom paws that defy gravity to the point that he pin-walks across the ground gives him a very bizarre feel. He’s also purple, which is very unusual for dogs, even cartoon ones.

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Antagonist and Protagonist  is not always as easy to discern as black and white.

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